BCS - From Scan to Story - Animation and Games Development SG
22nd October 2025 6:00 pm
This talk examines the integration of 3D scanning and photogrammetry into games programming education, with a focus on developing automated pipelines that streamline asset creation for real-time environments.
By capturing physical objects, environments, and human forms, students are introduced to the foundational principles of digital twin creation and asset optimisation for game engines.
The session highlights how scanning technologies are embedded into the curriculum not only as creative tools but also as gateways to understanding procedural workflows, mesh processing, texture baking, and rigging automation.
Emphasis is placed on the construction of semi-automated pipelines that convert raw scan data into game-ready assets, enabling students to grasp both the artistic and technical demands of modern game development.
Through case studies and student-led projects, the talk explores how these workflows support rapid prototyping, historical reconstruction, and immersive storytelling - while also preparing learners for industry-standard practices in asset production and pipeline engineering.
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